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Viral Trending content > Blog > Gaming News > Final Fantasy 16 – Update 1.31 Patch Notes Reveal Multiple Eikonic Ability Buffs
Gaming News

Final Fantasy 16 – Update 1.31 Patch Notes Reveal Multiple Eikonic Ability Buffs

By admin 6 Min Read
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Square Enix’s Final Fantasy 16 will receive its second and final paid DLC this week with The Rising Tide. Clive and friends will venture to a new location, Mysidia, to unravel the mystery of Leviathan, facing new challenges in the process. However, a free update will go live the same day and include new quality-of-life features like Quick Complete and Skill Sets.

Players can acquire new Orchestrion rolls from regional shops, but the combat adjustments are perhaps the most noteworthy. Player attack outside certain Eikon battles is higher, and certain Eikonic Abilities are getting buffs. Ramuh’s Blind Justice now creates two ball lightning instances and can be detonated by pressing the Feat button instead of with attacks.

When using Bahamut’s Wings of Light, you’ll dodge upon starting it and cancelling it will deplete the gauge to the next level. You can also initiate a Megaflare Dodge upon dodging attacks in Wings of Light. Garuda’s Gouge now deals more damage and Will damage while its recast time is lower, while Aerial Blast deals more damage and dispels some ranged magic attacks.

Check out some of the patch notes below and full details here. Final Fantasy 16: The Rising Tide goes live on April 18th for PS5, with Version 1.31 required to purchase and install the DLC. Head here for more details on what to expect from the former.

Version 1.31

The following content is available to all players:

Additional In-game Content

  • Orchestrion rolls added to regional shops.
  • Rolls available depend on main scenario progress.

Battle Adjustments

  • Player ATK increased outside of select Eikon battles.
  • Quality of life UI additions made in certain Eikon battles.

Eikonic Ability & Feat Adjustments

  • Two instances of ball lightning will fire when exacting Ramuh’s Eikonic Feat Blind Justice.
  • Ball lightning affixed to enemies is now detonated via the feat button rather than attacking.
  • Clive now moves faster while using Blind Justice.
  • Clive can now dodge while using Blind Justice.
  • Clive recovers poise more quickly after exacting Blind Justice.
  • When canceling Bahamut’s Eikonic Feat Wings of Light, the Megaflare charge will only deplete to the next gauge level.
  • A dodge is conducted when initiating Wings of Light.
  • Successfully dodging an enemy attack when initiating Wings of Light will trigger a Megaflare Dodge.
  • Parry animation when using Odin’s Eikonic Feat Arm of Darkness has been changed.
  • The minimum jump height for initiating Stomp has been lowered.
  • The direction Clive faces after using Swift Recovery has been adjusted.
  • Limit Break attacks now lift enemies instead of knocking them back.
  • Gouge damage is increased.
  • Gouge will damage is increased.
  • Gouge recast time is reduced.
  • Aerial Blast now dispels certain ranged magic attacks.
  • Aerial Blast will damage is increased.
  • Windup area of effect is increased.
  • Earthen Fury recast time is reduced.
  • Flare Breath now dispels certain ranged magic attacks.
  • Flare Breath now lifts enemies instead of knocking them back when canceling the ability.
  • Flare Breath damage is increased.
  • Satellite damage is increased.
  • Satellite recast time is reduced.
  • Satellite will damage is increased.
  • Ice Age damage is increased.
  • Ice Age will damage is increased.
  • Ice crystal generated when using Rime will now better draw in nearby enemies.
  • Rime will damage is increased.
  • Gungnir recast time is reduced.
  • Gungnir will damage is increased.
  • Heaven’s Cloud chained follow-up attacks can now be focused on a single enemy by locking on to the enemy.
  • Heaven’s Cloud will damage is increased.
  • Heaven’s Cloud recast time is reduced.

Accessory Adjustments

Effectiveness of the following accessories has been improved:

  • Favor of Wind (Gouge)
  • Favor of Wind +1 (Gouge)
  • Breath of Earth (Earthen Fury)
  • Breath of Earth +1 (Earthen Fury)
  • Breath of Darkness (Gungnir)
  • Breath of Darkness +1 (Gungnir)
  • Breath of Darkness (Heaven’s Cloud)
  • Breath of Darkness +1 (Heaven’s Cloud)
  • Cavall’s Fang
  • Cavall’s Fang +1
  • Cavall’s Bite

Other Changes to Actions

  • Alleviated rare issue of Clive jumping when accessing objects under certain conditions.
  • Made adjustments to when Torgal can be petted and lowered time before re-petting.
  • Made adjustments to calculations for amount of damage taken when near death.

Quests

  • A “Quick Complete” function has been added, giving players the option to warp directly to a quest-giver upon completing a quest’s final objective.
  • A new quest icon has been assigned to quests which reward collectables.
  • Ability Point awards for certain sidequests have been increased.
  • Additional cutscenes have been added to certain sidequests.
  • Minor changes have been made to cutscene staging.
  • New NPCs have been added to certain settlements.

System

Added “Custom” controller type.

Go to Controller Layout on the System tab in the Main Menu to freely assign functionality to the buttons on your controller.

Skill Sets have been added.

Players can now save up to 5 skill sets. Swap between sets with L1/R1.

  • The following functionality has been added to Photo Mode:
    – Focal Distance adjustability in Depth of Field setting
    – Tone Correction
    – Screen Effects
    – Portrait Mode
    – 90-degree rotation in Roll functionality
  • Minor updates and additions to the Thousand Tomes.
  • Visual updates to the State of the Realm timeline slider.
  • Updates and additions to the UI and various menus.

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TAGGED: final fantasy 16, Final Fantasy 16: The Rising Tide, ps5, Square Enix
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