While developer Grasshopper Manufacture had unveiled its next major game – Romeo is a Dead Man – back in June, not too many details have been revealed about it, until now. In a post on the PlayStation Blog, the studio’s community manager, James Mountain, has revealed some new details about the upcoming action game, including the fact that it will feature regular action, boss fights, and even puzzle solving as part of its core gameplay.
As Mountain describes, the main story of Romeo is a Dead Man will revolve around FBI special agent Romeo Stargazer, who is also known by his codename, DeadMan, and is part of the special FBI division known only as the Space-Time Police. Through this setup, Romeo will conduct investigations throughout space and time, and will take on strange enemies in weird locales.
One of the boss fights described in the post takes place against a boss known as Everyday Is Like Monday. Along with the boss, Romeo will also face off against more standard enemies known as Rotters, as well as “all kinds of other ultra-creepy, unique enemies waiting to bite your face off!” To take on these challenges, Romeo will have an arsenal of weapons, both katana-styled melee ones as well as gun-styled ranged ones, which players can freely switch between.
Romeo has access to melee, ranged, heavy, and light attacks, which will work in tandem with a “gratuitous amount of of blood splatter” to provide players with high levels of catharsis as they mow down enemies. Each location in the game has also been described as unique, with the action-heavy parts being done in “almost photorealistic 3D”, while the story-based parts will feature different art styles depending on the story beats. Mountain goes as far as describing the overall art direction of Romeo is a Dead Man as being “all over the place – but like, in a good way.”
While Romeo is a Dead Man will feature plenty of action as part of its core gameplay, the title will also have puzzles that players will need to solve in order to progress. The puzzles have been humoursly described as offering plenty of challenge for most players, while still maintaining a level of accessibility so that those drawn to just the action gameplay don’t get stuck on the puzzles for too long. The title will feature a range of puzzles and gimmicks “strategically or possibly just randomly strewn throughout the game.”
The announcement trailer for Romeo is a Dead Man had revealed that the game will be kicked off with the death of Romeo, who is only able to get back up and keep fighting thanks to a life saving device that has been jammed into his head. The trailer also confirmed that the title will feature the signature brand of humour and general insanity that the works of Suda51 is known for, as well as the fact that Ren Yamazaki is also involved in the development of the title.
Along with this, Suda51 is also working with SWERY on Hotel Barcelona, which got a new trailer earlier this month.


