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Reading: One Of These Games Is From 2012 And The Other Is From 2026
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Viral Trending content > Blog > Gaming News > One Of These Games Is From 2012 And The Other Is From 2026
Gaming News

One Of These Games Is From 2012 And The Other Is From 2026

By Viral Trending Content 5 Min Read
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Last week, Call of Duty: Black Ops 7‘s Season One Reloaded update hit the game on all platforms and added a lot of Fallout-themed content as well as some new multiplayer maps. One of these, Meltdown, is now at the center of some online shouting as some fans find the cleaner, more realistic version of the map in 7 inferior to the OG one first seen in Black Ops 2. 

On January 9, BLOPS7‘s big new update added a lot to the online shooter. For Fallout fans, there’s a lot of content ripped right from the TV show on Amazon, including cosmetic skins based on the Ghoul and other characters. You can read the full blog post here to see the impressive amount of new stuff that Activision has shoved into Black Ops 7.

But what has a lot of people online talking is the new map, Meltdown. This map, set inside a nuclear power plant facility, was extremely popular in the original Call of Duty: Black Ops 2 back in 2012 on Xbox 360, PS3, and PC, where I spent many hours playing it. So naturally, I was excited for its return in BLOPS7. But, well, this ain’t exactly the same Meltdown from 14 years ago.

Made a full yt video about the Meltdown graphics downgrade thing I’ve been seeing everyone talk about.https://t.co/aTe4jPQjmZ

But TL;DW — I’m mostly fine with the lighting/color changes. I think it just looks too clean. pic.twitter.com/ZalIsAvQjS

— Replay Mode (@ReplayModeYT) January 13, 2026

This new remastered version of Meltdown features “updated visuals” and “dynamic lighting,” according to Activision. But, as seen in a comparison video posted online by YouTuber Replay Mode, the updated visuals seem to be cleaner and less grungy, with textures and props that are missing many of the old details like puddles, signs, exposed wiring, chainlink fencing, and warning decals.

Replay Mode wasn’t the only person to notice this. If you look online, you can spot many people posting comparisons on social media of Black Ops 7′s version of Meltdown and the older original version of the map.

In the comments, there are plenty of people arguing that the older map looks better, pointing out the fancier sky box and messier aesthetic. Meanwhile, other players say the new map looks better and provides better visibility.

Black ops 7 vs Black ops 2 .. pic.twitter.com/MBsiDXWeJu

— 1S Ghofy (@Ghofys) January 12, 2026

“How do you take a nuclear power plant and somehow make it look even more drab and lifeless?” asked one player.

“Incredible how they’ve just completely sucked all the vibe and life out of the current Call Of Duty games. At least Zombies in BO7 has some personality,” posted a person on Twitter.

“The time of day makes the BO2 version look better, even though BO7 is most likely pushing far greater tech,” commented a player on Threads.

“The fact that a 2012 game has better graphics is unbelievable,” said an upset fan.

“Although Black Ops 7 has better fidelity, I think Black Ops 2′s version has a better art direction by miles. Black Ops 7 feels and looks so hollow,” posted another player on Twitter.

The map still plays well, but idk how they could look at the new map and not realize the lighting and skyboxes are is a downgrade. Shadows are very harsh in BO7 compared to BO2 as well pic.twitter.com/kxxoyR27PP

— MrGoldenGamer (@MrGoldenGamerr) January 13, 2026

From what I can tell, the map changes made to Meltdown seem to be focused entirely on making it easier to spot enemies and react to threats. The old map features lots of walls that contain extra details and dark colors, which look nice but add extra clutter. These kinds of details can sometimes make it harder to spot an enemy player, so I can understand Treyarch removing them. Valve has made similar changes to old and new Counter-Strike maps over the years, too.

Still, it does feel like the developer has picked clarity and esports balance over vibes and art style, and while I get that in 2026 many players demand perfectly balanced games with all the rough edges sanded down to keep things even, I think this “downgrade” is a good example of how we lose a lot in the pursuit of making everything fair.

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