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Viral Trending content > Blog > Gaming News > Call of Duty: Black Ops 7: 15 Essential Facts to Know Before Jumping In
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Call of Duty: Black Ops 7: 15 Essential Facts to Know Before Jumping In

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It’s another year, and another Call of Duty title is coming our way. Black Ops 7 is now the latest entry to the long list of titles in the genre, bringing changes and new additions to the gameplay loop it offers. But can the new title be all that its fans want it to be? Is it worth your time and money if you’re on the fence about picking it up?

Contents
1. A Mixed Response To The Open Beta2. A Mechanical Refinement3. A New Approach to Getting Around4. Campaign Details5. A New Matchmaking System6. New Map Designs Are A Mystery7. Movements and Perks8. Hybrid Perks9. The Overclocking System10. A More Rigorous Anti-Cheat System11. Performance Issues12. Cosmetics Pulled Back After Backlash13. Your Black Ops 6 Weapons and Skins Aren’t Carrying Over14. Platforms and PC Requirements15. Preorders and Editions

We’re here to help you make your choice, with a list of pros and cons that have surfaced since the game’s open beta. Let’s get started!

1. A Mixed Response To The Open Beta

Here’s the good news. Black Ops 7 is shaping up to be a more refined take on the read formula from Black Ops 6, with a more tempered tactical pace thanks to a new approach to level designs that we’re going to get to in a minute. There’s also been praise for a new matchmaking system arising from community feedback.

But those refinements are also the bad news. Many players complained that the game failed to keep them invested for more than a few matches despite its improvements, making the response to the open beta rather divisive. A common complaint was that it felt too close to Black Ops 6 despite the changes it brought to the table, while others found its new maps rather uninspired and bland. However, depending on how much of a fan you are of the genre, your mileage may very well vary.

2. A Mechanical Refinement

As we mentioned before, Black Ops 7 is an iterative upgrade over last year’s title, which is not really surprising considering that the two games were being made almost side by side. The revised pace and improved omnidirectional movement systems are supported by a new approach to balancing both weapons and matchmaking.

The game is set in 2035, which also sets the stage for the above-mentioned improvements to breathe while allowing for changes to the usual gunplay it offers, thanks to the story bringing Section back in conflict with a familiar adversary. This one looks like it’s going to be familiar but fresh all at once.

3. A New Approach to Getting Around

Changes to movement and traversal include boosting abilities that let you chain three wall-jumps to access higher, out-of-reach areas. While they certainly could help you get around levels more easily, we’re not sold on them being a part of a game where you’re stepping into the shoes of trained military operatives.

We’d even argue that it kind of breaks the immersion a little bit, but we must concede that it is a trade-off between utility and disruption. Just be ready to see your characters pull off some moves that are certainly not doable in real life, even for the most highly trained military cadets.

4. Campaign Details

Set in 2035, David “Section” Mason leads Specter One on a covert hunt for Raul Menendez, who has resurfaced with a chilling broadcast promising to “burn the world down in three days.” Their pursuit pulls the team into Avalon and a wider conflict shaped by psychological warfare and the shadowy tech giant The Guild, with missions that blur hard ops with mind-bending games.

5. A New Matchmaking System

Let’s face it, the matchmaking in general was getting kind of stale thanks to its insistence on matching players with similar skill levels. But thanks to the feedback on the open beta, the Open Moshpit reduces the SBMM’s emphasis on matching skill levels, and you now have the option of choosing between the two when you wish to dive into a match.

It could be quite a nice touch, as low-level players could now dive into the action with higher-level players, resulting in a bit of variety. It’s a good way to shake things up and is something you might want to try out for yourself when the full game launches.

6. New Map Designs Are A Mystery

The map designs that we’ve seen on the open beta are kind of a mixed bag. They’re a tad cramped and tight, but do come with clear funnels and sightlines. They encourage a more tactical approach, but might seem limiting to players who prefer to go in all guns blazing.

We’re going to have to wait and see what other maps in the game bring to the table, but it is worth knowing what you’re in for before you splurge on your own copy.

7. Movements and Perks

If you’re expecting movement options like the Tactical Sprint for granted as a part of your repertoire, as it was in Black Ops 6, you should probably know that it’s now a perk that you need to have equipped if you want to access the boost of speed it gives you.

There have been quite a few adjustments to perk balancing since the beta, and you can expect new builds and playstyles when you’re taking on other teams in matches. For instance, the Tac Sprinter is now at Level 1 instead of 3, and the Hunter’s Instinct perk’s effects are transferred to Tracker instead.

8. Hybrid Perks

For those among you who like to mix and match perks, the game lets you combine different types to create varying combat specialities. For instance, combining perks from Enforcer and Recon unlocks the Scout, which can let you go virtually undetected after a bullet elimination for about five seconds, while additional kills extend the timer. Or you could unlock the Operative by combining perks from the Enforcer and Recon specialities, earning an improved Field Upgrade charge from stealth kills.

9. The Overclocking System

The multiplayer mode is introducing a new upgrade system where you can “Overclock” your equipment, scorestreaks, and field upgrades to maximize your build’s lethality against your opponents. Each item comes with two unique Overclock upgrades that you can eventually make available the more you use it during matches, and even switch between based on the situation at hand.

Examples include Cluster Grenades with controllable fuses, or Drone Pods that mark detonation points on the minimap in addition to launching drones faster.

10. A More Rigorous Anti-Cheat System

Call of Duty Black Ops 7_01

The Ricochet anti-cheating system seems to be doing its work and doing it well, at least during the open beta. The game has reported solid results with cheaters being caught and removed before they even made it to a match, although a few did manage to slip through the cracks.

However, it’s still good news, and might hopefully improve as more players begin to report instances of cheating that result in the suspected individuals being banned if they are caught red-handed.

11. Performance Issues

PC players have reported performance issues such as poor framerates during the open beta. It’s something to keep in mind if you’re worried your setup might not be enough to run the game, especially since PC users are going to need SecureBoot and TPM 2.0 active to run the game thanks to its stringent anti-cheating systems.

12. Cosmetics Pulled Back After Backlash

Black Ops 7’s look will be tighter than last year’s entry, with development even passing on some big-brand crossover deals that didn’t fit the tone. It’s also scrapping carry-forward from Black Ops 6 and reworking several Vault Edition operator skins to read more grounded at launch, aimed squarely at avoiding the out-of-place, meme-y vibe that drew complaints in last year.

13. Your Black Ops 6 Weapons and Skins Aren’t Carrying Over

While some of you may be happy to hear this, considering that they weren’t really an aesthetic fit, your weapon skins, operator skins, and operators from Black Ops 6 are not going to carry over to the new game. However, if you’re worried about cosmetic monetization, this could be quite a blow and underlines the concerns about more spending on new items.

14. Platforms and PC Requirements

Call of Duty Black Ops 7

Black Ops 7 is going to be available on 14 November 2025 for the PC, PS4, PS5, Xbox One, and the Xbox Series X|S.

For PC players, the minimum requirements to run the game include an AMD Ryzen 5 1400/Intel Core i5-6600, 8GB of RAM, and AMD Radeon RX 470/Intel Arc A580/NVIDIA GeForce GTX 970 or 1060 graphics card, DirectX Version 12.

The recommended specs bump things up to an AMD Ryzen 5 1600X/Intel Core i7-6700K processor, 12GB of RAM, and an AMD Radeon RX 6600XT/Intel Arc B580/NVIDIA GeForce RTX 3060 graphics card.

15. Preorders and Editions

If you’re playing on last-gen systems, the Cross-Gen Bundle is a great choice since you can always access the current-gen version of the game if and when you upgrade your console. It’s available both digitally and physically, and it’s going to set you back by $69.99.

The standard physical edition is only available on the PS5 and costs the same as the Cross-Gen Bundle. The digital edition, however, is available on PC via Battle.net and Steam for the same price.

And then there’s the Vault Edition, which is digital-only and available across all platforms. It comes with a lot of goodies to justify its $99.99 price tag, including a Premium Battle Pass for one season of BlackCell, four Operators, a Masterclass Weapon Collection, the REznov Challenge Pack that’s usable in Black Ops 6 and Warzone, and a Permanent Unlock Token for weapons or gear.

And that’s a wrap on everything you need to know about Call of Duty: Black Ops 7. Are you going to be diving in? Let us know in the comments!

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TAGGED: activision, Call of Duty: Black Ops 7, pc, ps4, ps5, Raven Software, Xbox One, Xbox Series S, Xbox Series X
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