FIRMWARE |
1 PIECE BONUS |
2 PIECE BONUS |
3 PIECE BONUS |
Action Fist |
Melee Damage is increased by +15% |
Action Skill Damage is increased by +10% |
On Melee kill, Action Skill Damage is increased by +25% for 8s |
Airstrike |
Splash Radius is increased by +20% |
Splash Damage is increased by +20% |
On kill, drop a missile strike on nearby enemies |
Atlas EX |
Gun Mode Switch Speed is increased by +20% |
Gun Damage is increased by +10% while an Atlas Target Lock is active |
When killing an Atlas Target Locked enemy, automatically Target Lock another nearby enemy |
Atlas Infinum |
Gun Fire Rate is increased by +5% while an Atlas Target Lock is active |
Guns with Atlas-licensed parts gain +10% Damage |
Atlas Target Locks are infinite, unless you swap Guns |
Baker |
Shield Capacity is increased by +10% |
Repkit Cooldown Duration is reduced by -15% |
Maximum Health is increased by +25% |
Bullets To Spare |
Fire Rate is increased by +5% |
Gun Magazine Size is increased by +20% |
Gun Fire Rate is increased by +50% of Gun Magazine Size |
Daed-dy O’ |
Gun Mode Switch Speed is increased by +25% |
Gun Magazine Size is increased by +15% |
On Mode Switch, grants +20% Damage and +20% Fire Rate for 5s |
Deadeye |
Gun Accuracy is increased by +30% |
Gun Critical Damage is increased by +25% |
Every Critical Hit grants 15% Critical Damage per Stack (for a Maximum 5 stacks) for 10s |
Gadget Ahoy |
Ordnance Cooldown Duration is reduced by -15% |
Ordnance Damage is increased by +20% |
Ordnance Kills grant +20% Damage for 15s |
Get Throwin |
Ordnance Damage is increased by +10% |
Splash Radius is increased by +20% |
Grenades and Tediore Thrown Guns have a 50% chance to spawn homing Missiles that home in on nearby enemies |
God Killer |
Damage Dealt to Badass enemies is increased by +10% |
Damage Taken from Badass enemies is reduced by -10% |
On killing a Badass Enemy, Damage Dealt is increased by +20% for 60s |
GOOJFC |
Action Skill Cooldown Rate is increased by +10% |
Action Skill Damage is increased by +15% |
Action Skill Cooldown Rate is increased by an additional +20% |
Heating Up |
Gun Reload Speed is increased by +20% |
Amount of Overheated shots before breaking is increased by +50% with CoV-Licensed Gun Parts |
Gun Damage is increased by +25% while Overheating with CoV-Licensed Gun Parts |
High Caliber |
Projectile Speed is increased by +25% |
Gun Damage is increased by +10% |
Bullets Pierce Enemies |
Jacked |
Zoom In Speed is increased by +20% |
Hyperion Gun Shield Capacity is increased by +25% |
Hyperion Gun Shields have a 30% chance to Ricochet Projectiles back to the enemy |
Lifeblood |
Repkit Healing is increased by +10% |
Lifesteal is increased by +5% |
On kill, regenerate 10% of Maximum Health |
Oscar Mike |
Gun Reload Speed is increased by +10% |
Gun Damage is increased by up to +20% based on the emptiness of your Gun’s Magazine |
After Reloading, Gun Fire Rate is increased by +30% for 4s |
Reel Big Fist |
Melee Damage is increased by +15% |
Melee Damage is increased by an additional +25% |
Melee Kills trigger a Nova explosion for 200% Melee Damage |
Risky Boots |
When Health is less than 35%, Damage Taken is reduced by -30% |
When Health is less than 35%, Movement Speed is increased by +35% |
When Health is less than 35%, Damage Dealt is increased by 100% and Lifesteal is increased by +5% |
Rubberband Man |
Damage Reduction is increased by +5% |
Lifesteal is increased by +5% |
Bonuses granted by this Firmware are doubled |
Trickshot |
Gun Reload Speed is increased by +5% |
Gun Critical Damage is increased by +10% |
Critical Hits have a 50% chance to refill 1 Ammo to the currently equipped Gun’s Magazine |