For many fans, Nintendo’s Oct. 30 announcement of the Animal Crossing: New Horizons 3.0 was met with a twofold response. It started out as unfettered joy and excitement, followed by a crushing realization: Does this update mean a new entry in the Animal Crossing series is still ages away? Perhaps I am once again just a victim of blind optimism — I am someone who incorrectly predicted the release of Taylor Swift’s reputation at least a dozen times — but I don’t think a new game is that far off.
The collective concern among the Animal Crossing community seems to stem from a few different things: the speculation that this update is meant to placate impatient fans — because they know internally the next entry isn’t coming for awhile — and the idea that if the team was working on the 3.0 update, they wouldn’t have been spending time on a new game.
However, considering the situation from a promotional perspective, what’s one of the most effective ways to rebuild hype for a game now almost six years into its lifespan, one that many players haven’t picked up for ages? Easy: Draw fans back! In the case of New Horizons, that means adding fresh content, rekindling love for the franchise ahead of potential big news. This revival movement has already begun — since the announcement, the internet has been filled with players sharing that they’re returning to the game to prepare for 3.0, with many even starting an entirely new island now as part of the process.
It’s one thing to speculate about Nintendo’s promotion tactics, though, and another to examine the facts and numbers that we do have. I began by looking at the timeline of all mainline Animal Crossing releases since its GameCube days to compare the average time between each one. The gap between 2013’s New Leaf and 2020’s New Horizons is the longest in the series, at seven years, though there was only a four-year gap between New Leaf’s 2016 Welcome amiibo update and the release of an entirely new game on Switch. (These are US release dates, for context.)
A three- to five-year wait is par for the course for Animal Crossing — there were three years between the 2002 localized GameCube entry and 2005’s Wild World on Nintendo DS, and again between Wild World and 2008’s City Folk on Wii, but a five year gap between City Folk and 2013’s New Leaf for 3DS. It’s worth noting that, in the wait time for New Horizons, Nintendo released several spin-offs, like 2015’s Happy Home Designer for the 3DS and 2017 mobile game Pocket Camp, that could’ve contributed to a slow down in development, alongside the fact that New Horizons required developing for much more advanced hardware.
A new Animal Crossing game releasing in 2027 would tie for the longest gap between games, and it seems unlikely that the series would go much farther beyond that, considering it’s one of Nintendo’s bestselling franchises of the past console generation. If it followed the pattern of release taking place four years after a large update, as with Welcome amiibo and New Horizons, that would mean the next game would arrive in 2030 — an absurd prospect for such a successful IP that could easily drive Nintendo Switch 2 sales.
All Animal Crossing games have been developed by what’s now known as Nintendo EPD Production Group No. 5, an internal team within the company solely dedicated to Animal Crossing and Splatoon games. With Splatoon Raiders slated for release sometime in 2026, some fans have expressed concern that the team won’t have time to focus on both games.
However, when you examine the staff that worked on both games, there’s few key personnel shared between them. According to data from the Kyoto Report, a database of Nintendo credits, of the hundreds of developers who worked on Splatoon 3 and New Horizons, just over 50 overlap when localization teams are excluded, and almost all of them are artists. There are a few notable exceptions, like games that share a few producers, but it’s not as though EPD 5 has its entire staff on one project at a time.
Knowing this, the idea that the entire Animal Crossing section of the staff would be directed to work on the 3.0 update, instead of splitting time between that project and a new game, makes little sense. Not only does EPD 5 seem to operate with an allocation process, but it’s also two different forms of game development — an update means building upon an existing framework, whereas a new game means crafting an entirely new project.
Continuing to look at patterns, Nintendo has consistently — counting remasters and remakes — released at least ten first-party games per year; in 2025, it maintained that pattern on a roughly monthly basis. Excluding Nintendo Switch 2 editions of software, there are currently six slated for a 2026 release as per Nintendo’s website: Mario Tennis Fever, Tomodachi Life: Living the Dream, Yoshi and the Mysterious Book, Rhythm Heaven Groove, Pokémon Pokopia, and Fire Emblem: Fortune’s Weave.
There’s still plenty of room left on that roster for a new Animal Crossing game, perhaps coming in near the end of the year, after the franchise opened 2026 with its final New Horizons update. Based on past patterns, the makeup of EPD 5, and the huge impact a new entry would have on Nintendo Switch 2 sales, if it’s not in the cards for next year, I seriously doubt we would see a release any later than the end of 2027.


